Complete quests! Choose a profession! Set up chest shops
for other players to directly purchase from create a great
balance for players to be the primary source of income.
Private trades are also available for those who wish for
a simple and fair trade system without relying on a player shop.
Furniture & Vehicles
Interactive furniture allows players to have that feeling of unique
rooms without the shoddy tape holding it together! But that isn't
all you can sit yourself in. Ride in style with a variety of vehicles!
Keep your engines full and touch the sky!
As you climb that socio economic ladder to success you'll unlock
more features and have a little more sway in what you want to do!
The generic shop will also offer bigger (non economy breaking)
loads of trade goods.
Unique Claim System
Comfortably play alone or with friends! You're not forced to work
together while watching your back, and you are not forced to live
alone in a backpack. The world is your oyster, and you can now
can play worry free!
Action Packed Battles
This isn't a place where jitter-clicking is the way. Your enchantments
are interactive and mindless swinging and panic won't save you!
Activating abilities granted by enchantments requires a combination
of left and right mouse clicks.
Delve the depths for valuable scrap and forgotten treasure. Scrolls
with amazing power and amazing relics also populate the depths. Create
amazing gear and make friend and foe alike jealous of your awesome gear.
From this announcement, we will now be doing a FULL RESET. Now you're probably thinking "woaaaahhh MY BUILDS", I wouldn't panic too much as we will having the current world up for showcase. This means you will be able to warp to this world but not be able to interact with it. (Build, break, open stuff etc.) We will also be putting this world up for download in time.
As for those who have supported us through donations the following is what we will be doing:
Purchases before Nov 1st will be reinstated (Excludes: Crate keys, McMMO, Township Items, Money and Scrolls) (Halloween crates will be reinstated as well)
Purchases after Nov the 1st will be reinstated (This means everything, including the categories excluded above)
Now for the exciting things
SERVER REVAMP DETAILS
With this server revamp we expect it to be rolled out early December (Roughly 5th - 10th), this revamp will change how the server runs completely. (It will be less AFK orientated and more player interaction)
You can expect our usual high-quality standards.
I hope you're all excited, just know that we want to provide the best experience for everyone so if you have any concerns please private message me.
It's been an absolutely insane summer, we couldn’t have asked for a greater launch! The management team appreciates everyone who has given us a shot and stuck around since beta release. Conrad and I shaped what we thought the perfect survival experience would be, and we sure have succeeded for the most part! Of course, it wasn’t a smooth road to get there; we are far from perfect and have had our fair number of challenges.
There's only more to come for Venture Ville, and one day we hope to topple the charts. We managed to hit 138 concurrent players today and we couldn’t be more thrilled! With school starting up again we wish everyone a great year and hope to help you through the grind!
We’re adding a wiki! A wiki is typically a page that is editable by anyone. However, Venture-Ville’s wiki can only be edited by staff members. Don’t worry though, a forum will be available to submit any changes you wish to be made to our wiki.
What can I find in the Wiki?
Server & Feature Information
Photos & Videos
All sorts of guides & how-to’s
And so much more!
Well, what are you waiting for? View our wikiHERE!
The dungeon update is something we’ve been working closely on. Venture through a custom map, fight mobs and receive unique rewards used for Township Upgrades.
Find out more about our upcoming dungeon update HERE!
This update should be live late tonight at some point, Conrad will be doing some maintenance to make sure everything's ready.
Jobs, Quests, and Admin shop
The complete eco revamp is complete! You can view all jobs perks in-game by using the ‘/jobs’ command in-game once released. Jobs that will be selectable: Miner, Builder, Farmer, Blacksmith and Hellworker, read more about them with ‘./jobs browse’. The admin shop changes can be viewed in-game with ‘/shop’. The quest changes can also be viewed in-game with ‘/quest’ at rank 1. Have fun!
Townships has been the word on the block, is it better then Towny? in what ways? Is it worse? Some have immediately left, others given it a shot and loved it. With such a complex plugin many problems arise and we’ve done our best to solve it. This is all the changes made/fixed over the past couple of weeks.
Fixed outpost claims: Doesn't unclaim the claims around/beside after that outpost chunk has been unclaimed (therefor being able to bypass the outpost limit)
Added a toggle so towns can deny people that aren't in their town to enter the claim, by default it would be disabled. It bounces them back (command: ./township guests true/false)
Allow allies to go into Township guest land
Fixed when unclaiming a chunk that has the guests toggled on it still remains and people can't enter it even though its wilderness
Added animation when not being able to enter a Township
PvP toggle for townships works
Added in a ./township [setwarp/delwarp] [name]. Can be used with /township warp [name]
Added /ts guests add/remove (playername)
/township politics – added an enemy option
/township map - added hovering over a claim displays what township owns it
Parenting Township within Kingdom is now the "Capitol" & is displayed in ./kingdom
Township guest fix, people can no longer enderpearl past closed off Townships
Township guests fix, once someone is inside a claim, EX: Enderpearled in, or was in and mayor toggles guest off. It now teleports you to spawn, giving you a 15 second warning.
Social spy can now detect Township chat (/tc) & kingdom chat (/kc)
Fixed Kingdom chat (/kc) not working
Fixed Kingdoms randomly disbanding
Updated Township theming (more pink/cleaned up)
Fixed Townships members being able to build in claims they're not granted access to
Addition Township Changes
Townships chunk cost and tax rate will now scale per upgrade. The base Township claim cost is $3,000. It increases by $500 per upgrade, at max Township level it costs $7,000 to claim a chunk. This system is the same for outpost chunks, it scales by $500 reaching $11,000 at the max chunk cost. The Township daily upkeep is also changing. A Township dailys upkeep is the cost that the server charges a Township. A simple formula calculates what the Township will be charged so it scales correctly as the town expands. The daily upkeep of a Township is 4%. This 4% uses the following formula: (amount of town claims * chunk cost) * 0.04. 3000 is what it costs to purchase each extra claim at the base Township level. It essentially takes number of claims a Township owns and multiplies that by what a chunk costs to claim ($3,000.) This scales for $500 each time you upgrade your Township. So a level two township formula would be: (amount of town claims * 3500) * 0.04 = daily upkeep
Voting offers rewards at the end of the month, aside from voting daily, and vote party. At the end of the month 3 voters will be rewarded with awesome goodies. Best to worst.
Smaller announcements will be posted on our discord server, so make sure to join HERE if you haven’t. This will prevent our forums from getting cluttered/filled up.
We ran a straw poll earlier this week deciding if Venture-Ville would feature jobs. The overwhelming vote was for it to be added. We’re doing our best to put together some options that are out of the norm, our jobs feature custom perks so choose wisely! Some will require a buff, some will get a nerf, so we’ll do our best to stay on top of it. Most survival servers don’t have an admin shop, so its tough to balance jobs/admin shop so there aren’t any loop holes. So we are officially completely overhauling the admin shop, its quiet clear it requires a buff. It will completely tie into job so there shouldn’t be any exploits. That update is being worked on as we speak, so expect major news in the upcoming Newsletters!
The store sale will be ending soon, every purchase supports us in expanding/developing Venture-Ville so make sure to go buy some goody’s while they're on sale HERE.
You may notice the server population slightly down, server joins should be picking up August 2nd, major advertisement starts at that point. You’re our vets, help all the new guys out with any questions and make sure to welcome them!
First off I would like to thank everyone for showing such great support into the first week of Venture-Ville’s launch! We had a blast on the release and we hope that we will grow from here. Today we are bringing a few bugs fixes, potential features, and an overall recap.
Major advertising should be kicking in Wednesday if everything goes to plan, you guys are our test pilots, so make sure to help the newbies out! We also hit a new play record today!
With every new server, there will be bugs. During the beta phase, we did our best to patch what we could before the grand release, it is very much appreciated the patients you have all had! Conrad has been patching bugs left and right in my absence so we are only going to list the major ones.
Quest completion issues
Creating a kingdom
Enchantments crashing client
Backpack pricing bug
Custom items dropping
NPC & GUI bug at spawn
Current bugs we are evaluating:
Township PvP toggle
Plot building access
I can go on and on but I will stop there for you guys. Next up Venture-Ville is hosting its first giveaway, we recently reached 1000 unique joins, one of our first milestones! You can enter the giveaway in our discord by reacting with the given emoji.
Along with bug patches, we want to look into potential features, everyone has an opinion on the PvP, should it be enabled in the classic would, maybe not? Please leave your vote below on the straw poll. Be aware the ‘Township PvP toggle’ is being patched so that aspect of PvP will exist in the ‘Classic World’ if you wish.
Option 1: Leave the PvP state it's in, none in the 'Classic World', active in all other worlds.
Option 2: Turn PvP on in ALL worlds, but in classic each player can toggle it, to give players that prefer no PvP that option. (Once combat tagged toggling it will go on cooldown.)
Countless Township bugs have existed, we’re doing our best to patch them as fast as possible, but that should be expected with something so unique/custom. We currently are looking at adding two major features in the future. Your opinions would be awesome on what we’re concocted so far, so leave them below in the comments. Please vote which one you’d like to see first.
Option 1: Outlaws
A Township can set a list of Outlaws (Mayors only). Outlaws are set using ‘/township outlaw [add/remove] [name]’. Outlaws can be any player and do not have to be in a Township or Kingdom. If the newly-minted outlaw is a member of your town they will be kicked. Players that enter a town where they are considered to be an outlaw will see a warning-title-message informing them. If a player is online and they are made into an Outlaw they will see a message in chat.
Option 2: Wild Plots
Wilds plots are designated with /township plot set wilds. A wilds plot allows residents to destroy the blocks found in the ‘wild ignore ID list’. This includes ores, trees, flowers, mushrooms and other harvestable blocks by default. It does not include stone, dirt, grass and other terrain blocks. It is useful for creating tree farms, and protecting the terrain around a TOwnship, while still allowing residents to cut trees and explore caves.
Setting up wilds plots can be slightly complex, here are instructions.
By default a list these items will be enabled, ALL other are disabled. ‘/township wilds items’ brings up a GUI displaying the default blocks/items, a mayor can adjust from the enabled one. Left clicking disables, right-clicking enables. Saved separately to each Township.
There on the highland king, shall be there to give a cheerful song. And we shall have none to fear, for our voice is all to preach and hear. Take up the code of the knight, Honor and duty that serves the night. We shall the bards of the old, To speak of the tales that must be told. Welcome knights, adventurers, and towns people, enjoy your stay. It’s with great excitement that I'm announcing the release of Venture-Ville forums!
The Minecraft community has too many faction and prison servers. While great in their own right, we feel they all lack something. Whether it is through a vital lack of system mechanics, players abusing the weaknesses in each type and diminishing the experience of others through exploits, or how impossible it is for a server to hold their economy in balance before it breaks, they all seem to rise with promise and die out in the same fashion.
We here at Venture-Ville decided to do something different. Something new. We have created a new RPG based server that utilizes the essential parts of Minecraft survival and selectively enhances them to provide a unique experience to you, the player. We are dedicated to providing the best experience possible with the best survival server available. Our community is friendly with helpful staff and great players.
We plan to provide an environment where crafters can experience something new and not the usual cookie cutter experience. Venture-Ville is a place where different types of players can all gather and have fun.
We are a survival-based server done right, with custom features that are actually custom features! They are unique to Venture-Ville and you will not find them anywhere else!
Various features will offer a means of constant enjoyment. Quests, custom items, custom enchantments, the tinkering system and much more!